


↑ Devil May Cry "It's the corpse of a soldier who must have wandered into the castle and died of exhaustion.However it's mostly ineffective against fast-moving and flying enemies (aside from Griffon) due to the slow speed of the grenades. Its power also allows to decimate weaker enemies. It should be used by players who heavily rely on the Devil Trigger, as with the use of one of the cancelling techniques it can rapidly fill up the gauge. This allows Dante to fire the weapon much more quickly, these tricks being referred to as "roll cancelling" and "jump cancelling." This animation can be skipped by dodge-rolling or jumping immediately after firing. It can only be fired from the ground, and has a long delay between shots while the animation of the weapon recoiling and being bought back level plays out. Rounds fly in straight line with no arc, and are tracked as projectiles rather than hitscans.
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It fires explosive shrapnel shells which have splash damage (though they cannot damage Dante), and each shot will nearly recharge a full Devil Trigger rune. It is manually operated with a straight-pull charging handle on the right side of the forend and auto-ejects spent casings, which is not a mode of operation any real grenade launcher of this type uses. It fires slowly, but is very powerful. The Grenadegun's design is derived from revolver-style multi-shot grenade launchers, most resembling a Russian RG-6: the barrel seems more closely based on a break-open M79 grenade launcher, and the structure on top of the gun is based on the top of an M72 LAW rocket launcher.
